-using the wrong type of wire
-not solidifying the joints properly
-making the model too big
-not creating a solid base for the feet (or having enough weight)
-not considering the range of motion I want my model to perform
-NOT planning the model out first, specifically the mechanics.
However, the model is a lot better right now ... it just took a lot of inefficiency on my part to stumble to that point.
I prefer to do more technical exploration, but not deciding on my character and my characters movements beforehand made it hard to make this puppet. Because I am planning to use a chiaroscuro sort of visual, I realized a bit late on that the puppet could have a lot of its body hidden in the dark areas and I could construct a more solid way to move it the way I want it to. Since I hadn't decided what my puppet would do I ended up trying to make a puppet that has a large freedom of movement which overcomplicated the process. Since I invested so much time in making this puppet more 'free', I decided to just carry on with it anyways instead of changing the design now... but it is something I will consider later on.
The puppets background and actions are a little more decided now so I can get on with finishing it in an appropriate manner.
Some concept imagery of the character, Lumea.

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