Monday, February 21, 2011

Some Clarification

Working through this project has been messy, very, very messy! I'm always happy to take on a challenge but this project has proved very frustrating so far. I am used to figuring things out in very quick and solid actions, and I just can't do that this time. Things are starting to come together now but it has been fighting me the whole way so far.

I succumbed to my puppet woes, to a degree, and I tried to find a way to both include and exclude the puppet. I am planning to use it, but only briefly... as a platform to move into another medium.

I think part of what made using the puppet hard was that I had made it for reasons that were so obviously aesthetic based to myself. I drew out conceptual ideas of the characters AFTER I had made the puppet... and it just never felt right to me to use it. I am trying to now use that detachment I feel from the puppets physical self as part of the character as well. James was telling me about a book he is reading which talks about creating dialogue with your work; to listen to it. So I listened and listened to puppet Lumea and she said nothing. And that is what I am going to work with.

I was thinking a lot about how I would be exposing the wireframe of the puppet and using lights to create space. After considering the detachment I feel from Lumea I considered projecting some sort of reflection of her onto cloth behind her. I guess if I was to explain it simply it is sort of the reverse of a shadow... while her physical body is empty and rigid, the reflection is very lively and fleshy.

I am going to be setting these up with the 3D set and seeing how that turns out. For now, here is the original portrait animation I did to test it out. The puppet would be standing in front of it, so that both the flame action of her head and the wireframe of the puppet would be seen together.

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